Available for Game Design & Production

Crafting core mechanics.
Shipping commercial games.

Senior Game Producer & Lead Designer with a decade of experience guiding teams from initial prototype concepts to live market releases. Proven track record across Steam, VR, and Online Casino ecosystems.

10+ Years
Design, Production, & Ops
4+ Shipped
Steam and Online Casino
Leadership
Cross-functional Teams
John Vincent Lot

John Vincent Lot

Taguig City, Metro Manila, PH

Steam Games

Indie Games on Steam

Tinker Studio
Clock-out Denied Artwork
Steam Demo / Upcoming
Open Media Gallery

Clock-out Denied

Planned Release: Q4 2026

PC / Steam

About the Game Clock-out Denied is an asymmetric multiplayer stealth game where Employees build shadowy office hideouts, complete tasks, and sprint for the clock-out machine while one Boss hunts them with light. Hide in the darkness you created, whisper with coworkers, and escape overtime before the final second.

Production & Design Impact:
  • Orchestrated cross-functional alignment across development, art, and marketing to formulate Steam go-to-market strategies.
  • Established weekly sprint targets, milestone review cadences, and feature implementation roadmaps.
  • Directed feature rollout timing and spearheaded end-to-end QA validation testing prior to public builds.
Go-To-Market Strategy Sprint Management Feature Roadmapping QA Leadership
Human Error Game Artwork
Steam Early Access
Open Media Gallery

Human Error

Early Access Released: May 13, 2026

PC / Steam

About the Game Human Error is a single player social deduction game. The factory is watching and every mistake is tracked. Perform industrial tasks alongside machines and mimic their efficiency. Survive tense interrogations where the machines analyze your performance to root out the human infiltrator.

Production & Design Impact:
  • Stepped in to assume design leadership—building upon initial concepts to expand gameplay depth while preserving the core vision.
  • Coordinated development and art teams through weekly goal-setting, milestone tracking, and deliverable reviews.
  • Structured feature implementation timelines and led full QA operations ahead of Early Access launch.
Design Leadership Cross-Team Ops Sprint Cadence QA Validation
Online Casino

Games Shipped to Platform

DigiPlus Interactive Corp.

Delivered under tight quarterly launch windows at DigiPlus Interactive. These titles feature custom mathematical probability balancing, localized player engagement models, and vertical screen layouts engineered for high-engagement mobile/kiosk displays.

Cara Cruz Screenshot
Online Casino
Inspect Screen

Cara Cruz

About the Game A digital adaptation of the traditional Filipino street coin-toss game. Players select from four betting options paired with two distinct multiplier structures for dynamic, high-engagement wins.

Production & Design Impact:
  • Designed core rulesets, betting options, and multiplier mechanics.
  • Managed end-to-end project timelines and milestone delivery schedules.
  • Coordinated art asset development pipelines with external art vendor studios.
Game Design Project Mgmt Vendor Art Coordination
Fiesta Dice Spin Screenshot
Online Casino
Inspect Screen

Fiesta Dice Spin

About the Game A novel hybrid concept in online casino gaming that seamlessly integrates tactile dice rolling mechanics directly into classic slot reels.

Production & Design Impact:
  • Architected slot-and-dice mechanics and probability pacing.
  • Led project management and sprint tracking across engineering and QA teams.
  • Synchronized art asset production with outsourced partner studios.
Hybrid Mechanics Project Mgmt Outsourced Art Lead
Lucky Tansan Flip Screenshot
Online Casino
Inspect Screen

Lucky Tansan Flip

About the Game Inspired by local bottle-cap flipping traditions. Gives players full agency with two betting paths and multiplier mechanics aimed at maximum payout potential.

Production & Design Impact:
  • Designed player choice mechanics and reward multiplier progression.
  • Directed agile project management to ensure rapid on-time delivery.
  • Managed external art team communications and asset delivery handoffs.
Localized Design Project Mgmt Outsourced Art Lead
Leadership Track Record

Industry Experience

Lead Game Designer & Associate Producer

Tinker Studio | Jun 2025 – Present
  • Spearheaded core design, numerical balance, and UX mechanics for Clock-out Denied (Steam Demo) and Human Error (Steam Early Access).
  • Engineered production workflows that elevated team efficiency to studio-wide best practices.
  • Repackaged and iterated on VR titles for festival readiness (Tribeca Festival).
  • Led multi-disciplinary pods of 4–6 developers creating rapid micro-games on 8-week production timelines.

Creative Project Manager & Lead Game Designer

DigiPlus Interactive Corp. | Sep 2025 – Jun 2026
  • Managed 9 concurrent development squads (~50 creators, engineers, and testers across remote and onsite setups).
  • Directed end-to-end delivery of 12 commercial game titles in Q4 2025 alone under strict milestone schedules.
  • Partnered with Live Operations to evaluate game KPIs and telemetry, using live data to optimize gameplay retention.

Co-Founder, Chief Production Officer & Lead Designer

Codebold Philippines | Mar 2022 – Jun 2025
  • Recruited and led internal studio teams; successfully delivered two Unreal Engine MVP prototypes for investor review.
  • Implemented performance-based accountability systems and sprint cadences to maintain studio velocity.

Lead Game Designer & Product Manager

Climate Guardians B.A. | Feb 2022 – May 2023

Coordinated design and production pipelines for Climate Guardians Defenders and Clicker, keeping cross-functional teams synchronized on core vision and milestone delivery.

Country Manager & Game Operations Lead

VALOFE Global Ltd. | Aug 2015 – Mar 2022

Supervised live operations for Riders of Icarus across LATAM, EU, and SEA. Managed KPI monitoring, escalation protocols, and team performance reviews for a 40+ member operations division reporting to Korean HQ.

Technical & Strategic Arsenal

Core Skills

Engines & Tech

  • Unreal Engine (Design & MVP Specs)
  • Unity (Rapid Prototyping)
  • Godot Engine (Rapid Prototyping)
  • Steamworks Store Setup & Config
  • VR Game Design & QA Testing

Production & SDLC

  • Agile & Scrum Frameworks
  • Sprint Planning & Roadmapping
  • 8-Week Micro-Game Sprints
  • Milestone & Risk Management
  • QA Build Verification

Leadership & Live Ops

  • Multi-Team Scaling (~50 Staff)
  • Executive & Founder Reporting
  • Live Ops Analytics & KPI Reviews
  • System Balancing & Mathematical Models
  • Global Community Operations